#include "gge.h"
#include "SDL_joystick.h"

static int	LUA_JoystickIsHaptic(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_JoystickIsHaptic
	return 1;
}

static int	LUA_HapticOpenFromJoystick(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_HapticOpenFromJoystick
	return 1;
}

static int	LUA_LockJoysticks(lua_State *L)
{
	//SDL_LockJoysticks
	return 1;
}

static int	LUA_UnlockJoysticks(lua_State *L)
{
	//SDL_UnlockJoysticks
	return 1;
}

static int	LUA_NumJoysticks(lua_State *L)
{
	//SDL_NumJoysticks
	return 1;
}

static int	LUA_JoystickNameForIndex(lua_State *L)
{
	//SDL_JoystickNameForIndex
	return 1;
}

static int	LUA_JoystickGetDevicePlayerIndex(lua_State *L)
{
	//SDL_JoystickGetDevicePlayerIndex
	return 1;
}

static int	LUA_JoystickGetDeviceGUID(lua_State *L)
{
	//SDL_JoystickGetDeviceGUID
	return 1;
}

static int	LUA_JoystickGetDeviceVendor(lua_State *L)
{
	//SDL_JoystickGetDeviceVendor
	return 1;
}

static int	LUA_JoystickGetDeviceProduct(lua_State *L)
{
	//SDL_JoystickGetDeviceProduct
	return 1;
}

static int	LUA_JoystickGetDeviceProductVersion(lua_State *L)
{
	//SDL_JoystickGetDeviceProductVersion
	return 1;
}

static int	LUA_JoystickGetDeviceType(lua_State *L)
{
	//SDL_JoystickGetDeviceType
	return 1;
}

static int	LUA_JoystickGetDeviceInstanceID(lua_State *L)
{
	//SDL_JoystickGetDeviceInstanceID
	return 1;
}

static int	LUA_JoystickOpen(lua_State *L)
{
	//SDL_JoystickOpen
	return 1;
}

static int	LUA_JoystickFromInstanceID(lua_State *L)
{
	//SDL_JoystickFromInstanceID
	return 1;
}

static int	LUA_JoystickFromPlayerIndex(lua_State *L)
{
	//SDL_JoystickFromPlayerIndex
	return 1;
}

static int	LUA_JoystickName(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_JoystickName
	return 1;
}

static int	LUA_JoystickGetPlayerIndex(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_JoystickGetPlayerIndex
	return 1;
}

static int	LUA_JoystickSetPlayerIndex(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_JoystickSetPlayerIndex
	return 1;
}

static int	LUA_JoystickGetGUID(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_JoystickGetGUID
	return 1;
}

static int	LUA_JoystickGetVendor(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_JoystickGetVendor
	return 1;
}

static int	LUA_JoystickGetProduct(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_JoystickGetProduct
	return 1;
}

static int	LUA_JoystickGetProductVersion(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_JoystickGetProductVersion
	return 1;
}

static int	LUA_JoystickGetType(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_JoystickGetType
	return 1;
}

static int	LUA_JoystickGetGUIDString(lua_State *L)
{
	//SDL_JoystickGetGUIDString
	return 1;
}

static int	LUA_JoystickGetGUIDFromString(lua_State *L)
{
	//SDL_JoystickGetGUIDFromString
	return 1;
}

static int	LUA_JoystickGetAttached(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_JoystickGetAttached
	return 1;
}

static int	LUA_JoystickInstanceID(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_JoystickInstanceID
	return 1;
}

static int	LUA_JoystickNumAxes(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_JoystickNumAxes
	return 1;
}

static int	LUA_JoystickNumBalls(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_JoystickNumBalls
	return 1;
}

static int	LUA_JoystickNumHats(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_JoystickNumHats
	return 1;
}

static int	LUA_JoystickNumButtons(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_JoystickNumButtons
	return 1;
}

static int	LUA_JoystickUpdate(lua_State *L)
{
	//SDL_JoystickUpdate
	return 1;
}

static int	LUA_JoystickEventState(lua_State *L)
{
	//SDL_JoystickEventState
	return 1;
}

static int	LUA_JoystickGetAxis(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_JoystickGetAxis
	return 1;
}

static int	LUA_JoystickGetAxisInitialState(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_JoystickGetAxisInitialState
	return 1;
}

static int	LUA_JoystickGetHat(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_JoystickGetHat
	return 1;
}

static int	LUA_JoystickGetBall(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_JoystickGetBall
	return 1;
}

static int	LUA_JoystickGetButton(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_JoystickGetButton
	return 1;
}

static int	LUA_JoystickRumble(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_JoystickRumble
	return 1;
}

static int	LUA_JoystickClose(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_JoystickClose
	return 1;
}

static int	LUA_JoystickCurrentPowerLevel(lua_State *L)
{
	SDL_Joystick * ud = *(SDL_Joystick**)luaL_checkudata(L, 1, "SDL_Joystick");
	//SDL_JoystickCurrentPowerLevel
	return 1;
}
